Punch the blocks except for the hidden coin directly beneath the beanstalk. The area after the lift is full of hidden coin blocks and a secret beanstalk.In this platform column, you will only see one platform at a time instead of two.If you don't want to risk falling into the pit for a Mushroom from the ? block, you can punch the one to the right to bump the Mushroom in the other direction.It's the 5th block from the right, second one up. There is a 10-coin block hidden inside the low ceiling.But if you are Super Mario, you can blast through the overhead blocks and gain valuable headroom. It's difficult to deal with Goombas when the ceiling is low.Get the three coins and blast the block that's farthest to the right overhead to collect a power-up.Underground end of level - This area concludes all underground or underwater levels.Underground level transition - The brief non-playable screen where Mario walks into a pipe to enter an underground or underwater level.Bonus area K - Cloud area (same as I with smaller platforms). Bonus area J - Warp to worlds 6, 7, and 8.Bonus area G - Underwater area (same as F with smaller platforms). Credit for the production of these maps goes to Ian Albert who has done a thoroughly excellent job of creating these image based maps. We have maps of each part of every level as well as bonus stages and extras. The complete maps for Super Mario Bros (NES) are below.
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